Development Log 12/20/18


Hello folks and welcome to the 2nd development update for my game Hero Soul! 

This was quite a productive week for the game. First and foremost most work for the first level's parallaxes have been completed. After finishing them I noticed that the town I made was rather empty. So this week I began adding NPCs into the town to liven it up a bit. This prompted a revisit to the old NPC script I had written, which really needed some more improvement. Now with this week's improvements NPCs can now patrol and say things. 

Weiss + NPCs!

Other than that, I also turned my attention to the intro story for Cecilia. As it is now, all of the main characters will have a skip-able introductory storyline leading up to the first level, the town seen above. Again, I had the bare bones done for this intro story and needed to create the parallaxes for the intro. Here are some nice one :3.

Cecilia's Room

These stories additionally serve as a sort of tutorial level teaching the player the unique skills each character possesses. Here's one of Cecila's unique skills dash! Her dash allows her to leap over some gaps as well as dodge attacks.

A puzzle that can be done using Cecilia's Dash

I am still working on the finer points of the tutorial level, but for the most part it is done. This leads me to the last thing added this week. I noticed that enemies variety was pretty bland, so I decided to add the Commander System for enemies. Now, there is a chance for a commander enemy to spawn instead of a normal one. Commander enemies are larger and stronger than normal enemies. They also cause lesser enemies of the same type to gain additional attacks. For example, for slimes, Commanders will cause lesser slimes to gain the rollout attack over the normal hop towards player attack. Hopefully this will add some interesting variance in enemies! As a note, these suckers are now really challenging to fight!

Commander Slime!

That's it for this week! See you guys next week with more updates!

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