Development Log 12/20/18
Hello folks and welcome to the 2nd development update for my game Hero Soul!
This was quite a productive week for the game. First and foremost most work for the first level's parallaxes have been completed. After finishing them I noticed that the town I made was rather empty. So this week I began adding NPCs into the town to liven it up a bit. This prompted a revisit to the old NPC script I had written, which really needed some more improvement. Now with this week's improvements NPCs can now patrol and say things.
Other than that, I also turned my attention to the intro story for Cecilia. As it is now, all of the main characters will have a skip-able introductory storyline leading up to the first level, the town seen above. Again, I had the bare bones done for this intro story and needed to create the parallaxes for the intro. Here are some nice one :3.
These stories additionally serve as a sort of tutorial level teaching the player the unique skills each character possesses. Here's one of Cecila's unique skills dash! Her dash allows her to leap over some gaps as well as dodge attacks.
I am still working on the finer points of the tutorial level, but for the most part it is done. This leads me to the last thing added this week. I noticed that enemies variety was pretty bland, so I decided to add the Commander System for enemies. Now, there is a chance for a commander enemy to spawn instead of a normal one. Commander enemies are larger and stronger than normal enemies. They also cause lesser enemies of the same type to gain additional attacks. For example, for slimes, Commanders will cause lesser slimes to gain the rollout attack over the normal hop towards player attack. Hopefully this will add some interesting variance in enemies! As a note, these suckers are now really challenging to fight!
That's it for this week! See you guys next week with more updates!
Get Hero Soul: I want to be a Hero! (Demo)
Hero Soul: I want to be a Hero! (Demo)
A Procedurally Generated ARPG Experiement
Status | In development |
Author | raynesu |
Genre | Role Playing, Adventure |
Tags | 2D, Action RPG, JRPG, Pixel Art, Procedural Generation, Roguelite, Sprites |
Languages | English |
More posts
- Development Log: 7/22/19 Demo V.1.2 ReleaseJul 22, 2019
- Development Log 4/1/19: To the next Milestone!Apr 01, 2019
- 3/16/18 Development Log: New DemoMar 16, 2019
- Development Log 3/5/19: Construction in ProgressMar 05, 2019
- Development Log 2/25/19: Back from the DeadFeb 26, 2019
- Development Log 2/4/19: Limit BreakingFeb 04, 2019
- Development Log 1/28/19 Into the MinesJan 29, 2019
- Development Log 1/21/19: Very HeavyJan 21, 2019
- Development Log 1/14/19: C-c-combo!Jan 15, 2019
- Development Log 1/6/19Jan 06, 2019
Leave a comment
Log in with itch.io to leave a comment.